*Proof of concept, BMW-HUD UI system*.
-Original footage. Shot from a moving vehicle.
-Other elements created from scratch.
-Adobe After Effects CS5
-Adobe Photoshop CS5
*Effects and techniques used include*:
Use of vector graphics
Use of raster graphics
Use of keyframed masks
Creation of alpha track mattes
2D (XY) Motion tracking.
Use of multiple null objects to accept tracking data taken from multiple tracking passes. (nulls
used to stitch tracking passes from different points together to form unified position/rotation
Rotoscoping- including b-spline masks and new cs5 “rotobrush” (matte later refind)
Masked keyframed Adjustment layers for slective colour correction of picture regions
Masked keyframed blur layers (to match and compliment focus shift from camera
Use of Blending modes (in particular, layering of animated hud elements, text etc)
Graph edited keyframe animations (HUD animation)
Multiple nested pre-comps
Pre-renders used as proxys to icrease workstation performance during preview renders (reduce
preview render time).
All extranious elements parented to tracking data taken from relevant z-plane depths.