The Fountain – Low Res, UVing, and Baking – Eat3D 3ds Max Video Tutorial | CGriver.com
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Learn how to create professional low res meshes for next-gen games. The bulk of this demonstration is in 3ds Max 2010 where the instructor uses the new graphite modeling tools to optimize and create meshes to be used to capture the details from the fountain high res mesh. After the low res mesh is created the instructor creates the UVs for all the modular pieces of the fountain and then goes into great detail about the baking options to create your normal and ao maps.
The techniques used in this video have been proven effective in production to quickly create professional next-gen game meshes.
About the Instructor:
Riki Babington has worked in the video game industry for over 7 years and has worked on such video games as “Blacksite: Area51”, “John Woo’s Stranglehold”, “Axis and Allies”, and “Kohan II: Kings of War”. In 2010 Riki recieved the prestigious Autodesk Masters award for 3ds Max. Riki graduated in 2002 from the Art Institute of Houston with an Associates degree in Computer Animation and is currently the Founder and CEO of Eat 3D, LLC.
Apps Used: Autodesk 3ds Max 2010, Photoshop
Duration: 5 Hours
Instructor: Riki Babington
DL Filesize: 1.3 GB
Project Files: The final high res and lowres fountain, obj files, and the final PSD files of the render passes.