Material Creation and Texturing for Videogames: Creating a Cartagena Courtyard



Vincent Dérozier is Lead Material Artist at Ubisoft Quebec, and an environment artist who has worked on some of the largest titles in the game industry, notably including seven games in the Assassin’s Creed franchise. In this livestream, Vincent will showcase his Cartouche Material signature collection for Substance Source, and explore the details of his architectural material kit inspired by buildings in Cartagena, Columbia. See how he leveraged the Substance tools to sculpt, optimize, and layer materials together, and more besides.

Duration: 01:39:31

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