Creating an original ray traced design based on vector shapes in Photoshop CC 2018.
Advice on designing and ray tracing the scene.
0:20 Introduction – Vector shapes
1:15 Creating 3D objects via extrusions and postcards
2:00 Merging 3D layers and creating composition
3:10 FIRST RENDER
3:33 Cleaning up materials
5:20 Editing default infinite and environmental lights
6:00 Refining the shapes
7:15 Working with light presets and shadows
8:36 SECOND RENDER
8:54 Refining the 3D shapes – internal constraints
9:50 Refining materials – working with presets
12:48 THIRD RENDER
13:00 Shape inflation
13:50 FINAL RENDER