Demo Reel 2011 – Technical Artist
Real-time Rendering and Simulation
To synchronize multiple simulations across multiple machines, I migrated the first step of the simulation on a server and established simulation streaming using WebSocket protocols.
Lighting and Color Study
I wrote a GLSL lighting system with support for directional, point and ambient light.
Created a HTML GUI for the purpose of lighting and color study.
Shading and Effects
I wrote several GLSL shaders with skinning, procedural animation, lighting, texturing, transparency and fog. Volumetric shadow faked with camera.light-facing sprites.
Textures painted with Autodesk Mudbox
Created several procedural modeling networks in Houdini.
Wrote a Houdini-to-WebGL geometry exporter using Python.
Web-based 3D Asset Viewer
List of features:
1. Dynamically loading/unloading models from a web server.
2. Lighting and animation controls.
3. Rendering to texture.
4. Post effects such as depth of field and screen-space ambient occlusion.
5. Awesome HTML5 interface made with customized dat.gui library.
Used an OpenNI C++ library and modified one of the existing body tracking examples to send user’s skeleton data from Kinect depth sensor to a web server over a TCP connection. On the server-side, I forwarded the data to a web client using WebSockets protocols.
Used skeleton data to articulate and propel physics-based camera rig in a browser.
Selected old Work
Energy Plant – still image (Maya, Photoshop)
Fractal Broccoli – still image
(prman and text editor)
Paper Shutter – visual effects (Maya)