cmiVFX Presents Procedural Texturing in VRED
Do want to get a real product rendered within a few hours? If that so, this course is for you. Autodesk Vred allows any user to render a real product in high quality within a few hours or less. This course will teach you to use Autodesk Vred for procedurally texturing your models quickly, based on real-life calculations. The outcome is extremely realistic textures, while also providing you with the power to modify them easily at any time. You can use any 3D software like Cinema 4D for ordering the model components before rendering. What makes this process better than using Arnold or Vray is how quickly you can get it done: you can achieve your first real product in the first few steps of this tutorial.
Part 1, Chapters 1 – 6: While we start shading a concept car, we’ll have a look at different areas in Vred.
Part 2, Chapters 7 – 14: Now that we’ve worked with Vred, its time to prepare our main scene in Cinema 4D and 3DS Max before we start texturing in Vred.
Part 3, Chapter 15 – 23: Now starts the amazing fun with Autodesk Vred in order to apply shading to our scene. We will learn how to use procedural complex materials, dirty metallic materials, and more, to use simply and quickly.
01: Vred Interface, AO, and Shadows
Explore the main components of the vred user interface and how to get the car’s ambient occlusion and shadows.
02: Metalic and Glass Materials
Start shading the car using Vred materials that are available in the Vred library.
03: Customizing Your Scene
Begin customizing the HDRI, shadow, sampling, and camera.
04: Tire Material
Start texturing the tires.
05: Finish Wheel Texturing
Finish texturing all the wheel details.
06: Finish Car Materials
Here we finish the outside details of the other car.
07: Prepare Models
We’ll start with 3DS Max to group the components of the models that will be used in our scene. (Note that you can do this in Cinema 4D also if you prefer.)
08: Scene Setup
In cinema 4d, we start modeling the main road and import models we arranged in 3DS Max to use the in our scene.
09: Finish Scene Setup
Now we finish modeling all the scene components and placing the imported models
10: Create Animation.
Here we will create our camera animation using different controls.
11: Create Stones
To add more details, we’ll model some stones and make them spread randomly in the scene.
12: Create Papers
To make the scene more attractive, let’s make some papers.
13: Papers Animation
Now let’s fly the papers with the wind using Cinema 4D dynamics.
14: Importing Our Scene Into Vred
At this point, we finish the whole scene and are ready for texturing. We will export everything to Vred to start shading the scene.
15: Prepare Road texture
Here, we start preparing the main road texture in photoshop to use it in Vred later.
16: Adding Ground Texture
Adding the scene light and ground texture.
17: Adding Ground Markers
Let’s complete the ground texturing by adding markers that are blended into the ground.
18: Start Car Texture
Start texturing the racing car.
19: Finish Car Texture
Finish texturing the rim, chairs, doors and back of the car.
20: Road Barrier Texture
Using wrapper material for the road barrier, and metals for the guards.
21: Big Wall Texture
Start texturing the far-away, big wall.
22: Car Side Barrier Texture
The final models to texture are the car-side barriers. We will also use the dirt metal material using the complex shading techniques we learned earlier.
23: Vred Render Passes
After we finish shading the scene, now it’s time for rendering and preparing our render passes.
24: Bonsu: Final Composite
Here we will composite the scenes rendered passes into a nice final look.