CG Showreel 2019
This is a selection of renders done in Octane Standalone on a GTX 1060 card. The houses are modeled in Maya and textured in Substance Painter. (Except the one at 46 seconds where I’ve used a base model from Turbosquid.) The terrains and mountains are heightmaps from World Creator, and the plants and people are assets from libraries like Speedtree, CG Axis and AXYZ. I have modified the materials on most of these, adding properties like specularity and translucency. The paintings and Concept Art were created in Photoshop.
★ Artist Portfolio: http://www.oyvindlien.com
Asset sources:
https://megascans.se (Textures and plants)
https://www.poliigon.com (Textures)
https://axyz-design.com (Human models)
https://humanalloy.com (Human models)
https://www.maxtree.org (Plants and grass)
https://cgaxis.com (HDRI, plants, grass and furniture)
https://www.vizpark.com/ (Plants and grass)
https://renderpeople.com/ (Human models)
https://www.daz3d.com (Human models)
https://www.turbosquid.com/FullPreview/Index.cfm/ID/795483
https://www.turbosquid.com/FullPreview/Index.cfm/ID/864833
https://store.speedtree.com (Animated trees)
http://www.videocopilot.net (Particles)
https://videohive.net (End screen text)
Software used:
Autodesk Maya
Substance Painter
World Creator
Octane Standalone
Marmoset Toolbag
DAZ 3D
Adobe Photoshop
Adobe Premiere
Adobe After Effects
Duration: 125
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