CG Showreel 2019

This is a selection of renders done in Octane Standalone on a GTX 1060 card. The houses are modeled in Maya and textured in Substance Painter. (Except the one at 46 seconds where I’ve used a base model from Turbosquid.) The terrains and mountains are heightmaps from World Creator, and the plants and people are assets from libraries like Speedtree, CG Axis and AXYZ. I have modified the materials on most of these, adding properties like specularity and translucency. The paintings and Concept Art were created in Photoshop.

★ Artist Portfolio:

Asset sources: (Textures and plants) (Textures) (Human models) (Human models) (Plants and grass) (HDRI, plants, grass and furniture) (Plants and grass) (Human models) (Human models) (Animated trees) (Particles) (End screen text)

Software used:
Autodesk Maya
Substance Painter
World Creator
Octane Standalone
Marmoset Toolbag
Adobe Photoshop
Adobe Premiere
Adobe After Effects

Duration: 125

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