Bullet CUDA premiere at GDC 2009 physics tutorial: 3D PGS constraint solver on GPU!
CUDA implementation of a 3D projected gauss seidel constraint solver, simulating 3000 rigid bodies.
This work, based on Takahiro Harada’s work, will be presented at the game developer conference 2009 in San Francisco at the physics tutorial on tuesday March 24th. OpenCL implementation follows. Download Win32 binary at http://code.google.com/p/bullet/downloads/list