Adobe Fuse CC Tutorial – Adding & Modifying Clothing (part 3) – Sean Frangella
In part 3 of the Adobe Fuse CC 2015 tutorial series, learn how to add and modify clothing for Adobe Fuse CC. With Fuse you can create custom 3D character models in the new Adobe Creative Cloud, then easily bring the 3D character models into Adobe Photoshop CC 2015 or Cinema 4D. Adobe Fuse also helps you to create, customize, and export 3D characters with rigged skeletons and integrate a library of motion capture data. When bringing the 3D models from Adobe Fuse into Adobe Photoshop for with in the Photoshop 3D interface, the 3D models are sent from Adobe Fuse to Adobe Photoshop using the new Adobe Libraries.
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Check out part 1 of the Adobe Fuse CC Tutorial series, assembling a 3D character: http://tinyurl.com/h6hs9l3
Check out part 2 of the Adobe Fuse CC Tutorial series, customizing & Modeling a character: http://tinyurl.com/hx9rpmy
Check out part 3 of the Adobe Fuse CC Tutorial series, adding & modifying clothing: http://tinyurl.com/jz8t5mx
Check out part 4 of the Adobe Fuse CC Tutorial series, editing & customizing textures & materials: http://tinyurl.com/jdb6cqe
This Adobe Fuse CC 2015 Tutorial also covers interface tips and tricks, as well as an overview of how to customize 3D character attributes, clothing, textures, and materials. Also learn about how the 3D characters are auto-rigged, in order to save time on 3D rigging. We’ll also cover using Motion Capture data in Photoshop to create a variety of animations.
In addition to integrating with Photoshop CC, Adobe Fuse can also easily send 3D Models to Cinema 4D, Maya, 3DS Max, and other full 3D programs. Learn about integrating Adobe Fuse with Cinema 4D at this tutorial:
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